Hjalte Sorgenfrei Mac Dalland

Working as a software engineer at cVation and creating games and game engines in my free time.
My programming interests include compilers, programming language design, competitive programming, optimization, computer graphics, and game engines.

Education


Computer Science BSc. & MSc. at IT University of Copenhagen

August 2018 - June 2023

Work


Software Engineer at cVation

May 2021 - currently
As a full stack developer consultant, I contributed to a diverse range of projects. My responsibilities spanned both backend development in C# and frontend development using TypeScript & Angular. A key focus was ensuring the maintainability and testability of the solutions we delivered.

To achieve this, we embraced DevOps practices, leveraging continuous integration and continuous deployment (CI/CD) via Azure DevOps. One notable example was our implementation of Azure Cloud automatic deployment and orchestration tools. In this capacity, I took charge of testing procedures to safeguard against any regressions during updates.

Teaching Assistant at IT University of Copenhagen

Sep 2019 - June 2021
Was teaching assistant for the following courses: The work varied between teaching, grading, and helping students with their projects as a supervisor.

Software Developer at GEO

Jan 2019 - Feb 2020
Worked part time in subsurface modeling department of GEO.

IT Technician at Ajour Nordic

Aug 2016 - Sep 2017

Other stuff


Projects


Vulkan Renderer / Game Engine

Game engine written in C++ using the Vulkan API, with the dream of one day writing a game in it. [1]

// TODO: Add more Projects

Contact

Email: hjaltesorgenfrei@gmail.com
Github: https://github.com/Hjaltesorgenfrei
Linkedin: https://www.linkedin.com/in/hjalte-sorgenfrei
[1] - The classic tale of wanting to make a game, but never actually making the game because you are too busy making the engine.
Last updated 2024-02-22.